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Logic and Loops: Advanced Programming · Term 1

Prototyping User Interactions

Students create low-fidelity prototypes to test user interactions and gather early feedback on their designs.

Key Questions

  1. Justify the importance of prototyping before full development.
  2. Compare different prototyping methods for gathering user feedback.
  3. Construct a paper prototype for a simple interactive game or story.

ACARA Content Descriptions

AC9TDI6P05
Year: Year 6
Subject: Technologies
Unit: Logic and Loops: Advanced Programming
Period: Term 1

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