Browse by Grade: Year 6

Australia · ACARA Content Descriptions

Year 6 Technologies

Students explore the inner workings of digital systems and develop complex problem solving skills through coding and data analysis. This course emphasizes computational thinking to design sustainable and user centered digital solutions for real world challenges.

6 units·18 topics·Ages 11-12
1

Logic and Loops: Advanced Programming

3 topics·Algorithms and Programming

Students master visual or general purpose programming languages to create interactive projects. They focus on branching, iteration, and user input to build responsive software.

Branching and Decision Making

Understanding how 'if-then-else' statements allow programs to make choices based on conditions.

Problem-Based LearningThink-Pair-Share
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Efficiency through Iteration

Using loops and repetition to make code more concise and reduce manual effort.

Collaborative Problem-SolvingEscape Room
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User Centered Design in Coding

Designing interfaces and interactions that consider the needs and limitations of the end user.

Project-Based LearningDecision Matrix
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2

Data Detectives: Analysis and Visualization

3 topics·Data and Analysis

Students investigate how data is collected, stored, and interpreted to solve problems. They learn to transform raw numbers into meaningful visual stories.

Data Collection and Integrity

Exploring methods for gathering accurate data and the importance of checking for errors.

Case Study AnalysisInquiry Circle
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Visualizing Patterns

Using digital tools to create charts and infographics that reveal hidden trends.

Decision MatrixGallery Walk
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Binary and Digital Representation

Understanding how computers use binary to represent text, images, and sound.

Stations RotationConcept Mapping
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3

Connected Worlds: Networks and Security

3 topics·Networks and Security

This unit covers the physical and logical components of computer networks. Students learn how data travels across the globe and how to keep it secure.

How the Internet Works

Tracing the path of data packets from a local device through routers to a global server.

Simulation GameJigsaw
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Cybersecurity and Privacy

Identifying threats to digital information and implementing strategies to protect personal data.

Case Study AnalysisDecision Matrix
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Wireless vs Wired Connections

Comparing the hardware and performance of different networking technologies.

Stations RotationCase Study Analysis
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4

Impacts of Innovation

3 topics·Impacts of Computing

Students evaluate the social, ethical, and environmental impact of existing and emerging technologies. They consider their responsibilities as global digital citizens.

The Environmental Cost of Tech

Analyzing the lifecycle of digital devices from raw material extraction to e-waste.

Case Study AnalysisCarousel Brainstorm
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Automation and the Future of Work

Discussing how robotics and AI are changing jobs and daily life.

Expert PanelFormal Debate
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Digital Ethics and Inclusivity

Ensuring technology is designed to be accessible and fair for everyone in society.

Socratic SeminarCase Study Analysis
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5

Systems Thinking and Modeling

3 topics·Computational Thinking

Students use computational thinking to model real world systems and predict outcomes. They explore how components interact within a larger structure.

Decomposition of Complex Problems

Breaking down large challenges into smaller, manageable parts that can be solved individually.

Collaborative Problem-SolvingConcept Mapping
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Abstraction and Pattern Recognition

Removing unnecessary details to focus on the core mechanics of a system.

Gallery WalkStations Rotation
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Creating Digital Simulations

Building simple models to test hypotheses and observe system behavior.

Simulation GameInquiry Circle
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6

The Design Challenge: Solutions for Tomorrow

3 topics·Project Management

A capstone project where students apply their full range of skills to define, design, and evaluate a digital solution for a community problem.

Defining the Problem Space

Researching a real world issue and identifying how technology could provide a solution.

Problem-Based LearningExpert Panel
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Rapid Prototyping and Testing

Creating low fidelity and high fidelity versions of a solution to test with users.

Project-Based LearningPeer Teaching
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Pitching and Evaluation

Presenting the final product and reflecting on the design process and final outcome.

Museum ExhibitDecision Matrix
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