Activity 01
Role Play: The Human Sensor
One student acts as a 'sensor' (e.g., a light sensor) and another as the 'output'. The class provides 'if-then' commands, such as 'If the sensor sees a red card, then the output must clap.' Students then introduce 'else' commands to see how the behavior changes.
Design a sequence of instructions to achieve a specific outcome.
Facilitation TipDuring The Human Sensor role play, physically mark the boundaries of the classroom to create a clear 'sensor zone' so students visualize where the decision point occurs.
What to look forProvide students with a simple task, like 'making a cup of tea'. Ask them to write down the sequence of instructions. Then, ask them to identify one step where changing the order would lead to a different or incorrect outcome.