Activity 01
Exploration: Interface Tour
Project Scratch on the interactive whiteboard. Guide students to identify stage, sprites, and block categories. Have them drag sample blocks to the scripts area and click to test effects like changing sprite size. Pairs note three new discoveries in journals.
Explain the purpose of different blocks or commands in a visual programming environment.
Facilitation TipDuring the Interface Tour, have students physically point to and label parts of the Scratch window on their own devices to reinforce familiarity with key areas.
What to look forProvide students with a printed image of a visual programming interface showing several blocks. Ask them to: 1. Circle one block and write its purpose. 2. Draw an arrow connecting two blocks that could logically follow each other in a script.