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Algorithmic Logic and Sequences · Term 1

Introduction to Visual Programming Environments

Students will get acquainted with a visual programming environment (e.g., Scratch) and its basic interface.

Key Questions

  1. Explain the purpose of different blocks or commands in a visual programming environment.
  2. Design a simple animation or story using basic programming blocks.
  3. Compare visual programming to text-based coding for beginners.

ACARA Content Descriptions

AC9TDI6P04
Year: Year 5
Subject: Technologies
Unit: Algorithmic Logic and Sequences
Period: Term 1

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