Activity 01
Pairs: Button Flip Challenge
Students work in pairs to sketch two app screens on cardstock and connect them with a brass fastener to simulate a button click. One student 'presses' the button by flipping the page while the other observes and notes usability. Pairs swap roles and refine based on feedback.
Construct a paper prototype that simulates a button click.
Facilitation TipDuring the Button Flip Challenge, circulate with a timer to ensure pairs switch roles promptly, reinforcing the importance of testing navigation from different user perspectives.
What to look forAsk students to hold up their paper prototype. Then, ask: 'Point to the part of your prototype that simulates a button click. Explain in one sentence how it works.'