Activity 01
Unplugged Warm-Up: Arrow Sequence Maze
Print arrow cards as visual blocks for move and turn actions. In pairs, one student lays a floor tape maze, the other sequences cards to guide a 'robot' peer through it. Switch roles, then discuss sequence fixes for dead ends.
Analyze how visual symbols can effectively convey a sequence of actions without words.
Facilitation TipDuring the Arrow Sequence Maze, have students physically walk the path first to internalize direction before translating it to blocks.
What to look forPresent students with a simple visual program (e.g., move a character across the screen). Ask them to identify one block and explain what action it performs in the sequence. For example, 'What does the 'move forward' block do here?'