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Designing a Helpful Object
Technologies · Year 2 · Design and Technologies: Solutions for Our Community · Extension Unit

Designing a Helpful Object

Students follow a design process to plan, build, and test a small object that solves a real classroom or home problem.

ACARA Content DescriptionsAC9TDE2P01

About This Topic

Students follow a design process to plan, build, and test a small object that solves a real classroom or home problem.

Key Questions

  1. Whose problem are we solving with our design?
  2. Which materials will work best for this design?
  3. How will we know our design solved the problem?

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Activities & Teaching Strategies

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