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Patterns and Sequences · Term 1

Simple Conditional Logic: If/Else

Students will explore basic conditional statements (if/else) to make programs respond differently based on simple conditions.

Key Questions

  1. Explain how an 'if' statement allows a program to make a decision.
  2. Design a program where a character changes behavior based on a condition (e.g., touching an object).
  3. Predict the path a program will take given a specific condition.

ACARA Content Descriptions

AC9TDEFP01
Year: Foundation
Subject: Technologies
Unit: Patterns and Sequences
Period: Term 1

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