Activity 01
Simulation Game: The 60-Second Elevator Pitch
Students have one minute to explain their software idea to a 'busy executive' (a peer). They must focus on the problem it solves and why it is unique, avoiding overly technical jargon.
Explain how constant user feedback changes the direction of a project.
Facilitation TipDuring the Elevator Pitch, set a timer and enforce strict time limits so students practice concise communication, simulating a real-world scenario.
What to look forPose the question: 'Imagine you've developed a simple note-taking app. What are three specific types of user feedback you would actively seek, and how would you use that feedback to change your app in the next version?' Facilitate a class discussion where students share their ideas.