Activity 01
Simulation Game: The Paper Plane Sprint
Groups have 5 minutes to design and build a paper plane (the MVP). They 'test' it, get feedback from a 'customer' (the teacher), and then have two more 5-minute 'sprints' to iterate and improve the design.
Explain the core principles of Agile development cycles.
Facilitation TipBefore the Paper Plane Sprint, set a strict 5-minute timer for each iteration to mirror real sprint timelines and build urgency.
What to look forPresent students with a scenario describing a software project that has encountered unexpected user issues after launch. Ask them to identify which Agile principle is most relevant to addressing the problem and explain why.