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Collaborative Software Development · Weeks 28-36

Managing Priorities in Sprints

Students will learn how teams manage conflicting priorities during a development sprint.

Key Questions

  1. Explain how teams manage conflicting priorities during a development sprint.
  2. Design a strategy for prioritizing tasks in a team project.
  3. Critique different approaches to conflict resolution within a development team.

Common Core State Standards

CSTA: 3A-AP-19CSTA: 3A-AP-22
Grade: 9th Grade
Subject: Computer Science
Unit: Collaborative Software Development
Period: Weeks 28-36

About This Topic

Modeling projectile motion uses quadratic functions to describe the path of objects moving through the air under the influence of gravity. In 9th grade, students learn that the height of a ball, rocket, or jumper can be modeled by an equation in the form h(t) = -16t^2 + vt + s. This is a high-interest Common Core standard that demonstrates the power of algebra to predict physical reality.

Students learn to interpret the vertex as the maximum height and the x-intercepts as the time of launch and landing. This topic comes alive when students can conduct their own 'launch experiments', like timing a basketball shot or a paper rocket, and use collaborative investigations to build a mathematical model that matches their data. Structured discussions about the 'real-world' meaning of each part of the equation help bridge the gap between math and physics.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionStudents often think the 'x' in a projectile graph represents horizontal distance rather than time.

What to Teach Instead

Use the 'Paper Rocket Launch' activity. Peer discussion helps students realize that even if a rocket goes straight up and down, the graph still looks like a parabola because the 'x-axis' is tracking the passage of time, not forward movement.

Common MisconceptionBelieving that the 'maximum height' is the x-value of the vertex.

What to Teach Instead

Use the 'Interpreting the Flight' activity. Collaborative analysis helps students clarify that the x-value is 'when' the peak happens, while the y-value (the output) is 'how high' the object actually went.

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Frequently Asked Questions

Why is the coefficient of t^2 usually -16?
In the United States, we use feet per second. The -16 represents half of the acceleration due to Earth's gravity (-32 ft/s^2). If you were using meters, the coefficient would be -4.9.
How can active learning help students understand projectile motion?
Active learning strategies like 'The Paper Rocket Launch' turn a physics problem into a tangible event. When students have to use their own 'hang time' data to find a vertex, the math becomes a way to explain something they just saw. This connection between a physical action and an algebraic model makes the variables (t, v, s) feel like real forces they can control.
What does the 'v' stand for in the projectile equation?
The 'v' represents the initial vertical velocity, how fast the object was moving upward the moment it was launched. A higher 'v' means the object will go higher and stay in the air longer.
How do you find the landing time of a projectile?
The landing time is the positive x-intercept (root) of the quadratic equation. You can find it by setting the height to zero and solving for 't' using factoring or the Quadratic Formula.

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