Activity 01
Simulation Game: The Level Changer
Students move across the room as a specific animal or object (e.g., a snake, a bird, a toaster). They must change their 'level' (high, low, or medium) on the teacher's signal while maintaining the character's movement style.
Differentiate between locomotor and non-locomotor movements in dance.
Facilitation TipDuring The Level Changer, position yourself at the edge of the space so you can see every level change clearly and give immediate feedback as students move between high, medium, and low.
What to look forAsk students to stand and perform one locomotor movement when you call out a travel word (e.g., 'run', 'slide') and one non-locomotor movement when you call out a stationary word (e.g., 'bend', 'twist'). Observe for correct execution and understanding of the difference.