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Fashion Design and Merchandising

Fashion Design and Merchandising bridges the gap between the creative process of designing clothes and the business of selling them. Students explore the fashion cycle, from introduction and rise to peak, decline, and obsolescence. They learn about the different levels of fashion, from 'Haute Couture' to mass-market 'Ready-to-Wear'.

CBSE Learning OutcomesCBSE HEFS.XII.4.2NCERT.HS.12.4.B
40–50 minPairs → Whole Class3 activities

Activity 01

Simulation Game40 min · Small Groups

Simulation Game: The Fashion Cycle Game

Students are given images of past trends (e.g., bell-bottoms, neon colors). They must place them on a graph representing the fashion cycle and predict which stage a current trend is in.

What are the stages of the fashion cycle?
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Activity 02

Inquiry Circle50 min · Small Groups

Inquiry Circle: Trend Spotting

Groups browse Indian e-commerce sites to identify a recurring theme (e.g., floral prints, sustainable fabrics). They present a 'trend report' explaining why they think this trend is popular now.

How does fashion merchandising bridge design and retail?
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Activity 03

Role Play45 min · Pairs

Role Play: The Merchandiser's Pitch

Students act as merchandisers pitching a new collection to a retail buyer. They must justify their choices based on target audience, pricing, and current fashion forecasts.

What skills are essential for a fashion merchandiser?
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A few notes on teaching this unit


Watch Out for These Misconceptions

  • Fashion design and merchandising are the same thing.

    Design is the creative act of making, while merchandising is the business act of planning and selling. A Venn diagram activity helps students see the overlap and the distinct skills required for each.

  • Fashion trends are completely random.

    Trends are influenced by social, economic, and cultural shifts. Analyzing how the pandemic influenced the 'athleisure' trend helps students see the logic behind fashion movements.


Methods used in this brief