Activity 01
Simulation Game: The Barter Market Challenge
Give students cards representing different goods (e.g., wheat, shoes, books) and specific 'needs'. They must try to trade without money, experiencing the 'double coincidence of wants' problem firsthand before a 'currency' is introduced to the game.
Analyze the fundamental problems inherent in a pure barter system.
Facilitation TipDuring the Barter Market Challenge, set a 10-minute timer to create urgency, forcing students to experience the delays and frustrations of finding matching wants.
What to look forPose this question to the class: 'If our school canteen operated solely on barter, what problems would students face when trying to buy lunch? Discuss at least two specific issues.' Encourage students to identify issues like finding someone with the exact item they want who also wants their item.