
Simulated Killing
An ethical evaluation of simulated killing in media such as video games and films. Students will debate the moral implications of virtual actions.
TL;DR:Simulated Killing explores the ethics of violent video games, films, and plays. This modern topic requires students to apply traditional theories to a contemporary context: does it matter if the 'victim' isn't real? Students examine the 'Corruption Thesis' (that simulated violence makes us more violent in real life) and the 'Catharsis Thesis' (that it provides a safe outlet for aggression).
About This Topic
Simulated Killing explores the ethics of violent video games, films, and plays. This modern topic requires students to apply traditional theories to a contemporary context: does it matter if the 'victim' isn't real? Students examine the 'Corruption Thesis' (that simulated violence makes us more violent in real life) and the 'Catharsis Thesis' (that it provides a safe outlet for aggression).
This unit is a favorite for Year 12 students as it connects directly to their interests. It forces them to consider if Kant's 'Humanity Formula' applies to digital avatars and how a Virtue Ethicist would view the 'habit' of simulated killing. This topic benefits from hands-on, student-centered approaches where students analyze their own media consumption through a philosophical lens.
Key Questions
- Does simulated killing harm the moral character of the agent?
- How does utilitarianism calculate the pleasure derived from violent games?
- Is there a moral difference between simulated and actual violence?
Watch Out for These Misconceptions
Common MisconceptionStudents think Utilitarianism would automatically approve of violent games because they bring pleasure.
What to Teach Instead
Utilitarians must also consider the potential 'negative utility' of increased real-world aggression or the 'lower' quality of the pleasure. Active 'utility weighing' exercises help students see the complexity of the calculation.
Common MisconceptionStudents assume Kant wouldn't care about simulated killing because no real person is hurt.
What to Teach Instead
Kant argued that cruelty to non-humans (or simulations) can 'blunt' our natural sympathy and lead us to treat real humans badly. Peer-led discussion on 'moral desensitisation' helps students connect Kant's theory to modern psychological concerns.
Active Learning Ideas
See all activities→Formal Debate
The Corruption Thesis
Divide the class into 'Pro-Regulation' (arguing that simulated killing damages character) and 'Anti-Regulation' (arguing it is harmless play). They must use Aristotelian and Utilitarian arguments to support their side.
Inquiry Circle
Kant and the Avatar
Groups discuss whether killing an NPC (non-player character) violates the Categorical Imperative. Does it treat a 'rational being' as a means, or is the NPC not a rational being? They present their findings to the class.
Think-Pair-Share
The Hedonistic Calculus of Gaming
Students calculate the pleasure of the gamer vs the 'pain' of the simulated victim. They then discuss if the 'pain' of the victim should even count in a Utilitarian calculation.
Frequently Asked Questions
Does simulated killing violate the Categorical Imperative?
What is the 'Corruption Thesis' in virtue ethics?
How can active learning help students understand Simulated Killing?
How does a Utilitarian view violent films?
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