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Simulated Killing
Philosophy · Year 12 · Moral Philosophy: Applied Ethics · 4.º Período

Simulated Killing

An ethical evaluation of simulated killing in media such as video games and films. Students will debate the moral implications of virtual actions.

TL;DR:Simulated Killing explores the ethics of violent video games, films, and plays. This modern topic requires students to apply traditional theories to a contemporary context: does it matter if the 'victim' isn't real? Students examine the 'Corruption Thesis' (that simulated violence makes us more violent in real life) and the 'Catharsis Thesis' (that it provides a safe outlet for aggression).

National Curriculum Attainment TargetsAQA 7172: Moral Philosophy 3.2.2.3

About This Topic

Simulated Killing explores the ethics of violent video games, films, and plays. This modern topic requires students to apply traditional theories to a contemporary context: does it matter if the 'victim' isn't real? Students examine the 'Corruption Thesis' (that simulated violence makes us more violent in real life) and the 'Catharsis Thesis' (that it provides a safe outlet for aggression).

This unit is a favorite for Year 12 students as it connects directly to their interests. It forces them to consider if Kant's 'Humanity Formula' applies to digital avatars and how a Virtue Ethicist would view the 'habit' of simulated killing. This topic benefits from hands-on, student-centered approaches where students analyze their own media consumption through a philosophical lens.

Key Questions

  1. Does simulated killing harm the moral character of the agent?
  2. How does utilitarianism calculate the pleasure derived from violent games?
  3. Is there a moral difference between simulated and actual violence?

Watch Out for These Misconceptions

Common MisconceptionStudents think Utilitarianism would automatically approve of violent games because they bring pleasure.

What to Teach Instead

Utilitarians must also consider the potential 'negative utility' of increased real-world aggression or the 'lower' quality of the pleasure. Active 'utility weighing' exercises help students see the complexity of the calculation.

Common MisconceptionStudents assume Kant wouldn't care about simulated killing because no real person is hurt.

What to Teach Instead

Kant argued that cruelty to non-humans (or simulations) can 'blunt' our natural sympathy and lead us to treat real humans badly. Peer-led discussion on 'moral desensitisation' helps students connect Kant's theory to modern psychological concerns.

Active Learning Ideas

See all activities

Frequently Asked Questions

Does simulated killing violate the Categorical Imperative?
Directly, no, because an avatar is not a rational being. However, Kant might argue it violates a 'dispositional duty' to ourselves, as practicing cruelty, even in a game, can damage our moral character and our ability to treat real people with respect.
What is the 'Corruption Thesis' in virtue ethics?
It is the idea that by 'practicing' killing in a simulation, we are developing the wrong habits. Instead of practicing courage or temperance, we are practicing callousness, which could prevent us from reaching Eudaimonia.
How can active learning help students understand Simulated Killing?
Using 'Media Analysis' workshops where students bring in clips or descriptions of games allows them to apply abstract theories to concrete examples. By debating the 'intent' of the player and the 'nature' of the digital act, students move from emotional reactions to rigorous philosophical analysis of modern technology.
How does a Utilitarian view violent films?
A Utilitarian would weigh the pleasure of the audience against any potential harm (e.g., copycat violence or desensitisation). If the total happiness outweighs the total pain, the film is morally permissible.
Edited by Adriana Perusin, Editor-in-Chief, Flip Education