Multiplying by 10 and 100
Students explore the effect of multiplying whole numbers by 10 and 100, understanding place value shifts.
About This Topic
Multiplying by 10 and 100 focuses on how place value shifts when whole numbers are scaled. Year 3 students discover that multiplying by 10 moves each digit one place left and adds a zero in the units column. Multiplying by 100 moves digits two places left and adds two zeros. They answer key questions like explaining digit changes, comparing the two multiplications, and predicting products such as 45 x 100 equals 4500.
This topic sits within the KS2 Mathematics standards for multiplication and division, part of the Spring Term unit on Multiplication, Division, and Scaling. It builds fluency with multiples of 10 and 100, links to earlier place value work, and sets up scaling in fractions and measures. Students apply it to contexts like doubling recipes or counting in larger steps, fostering number sense.
Active learning suits this topic perfectly because visual and tactile methods make shifts concrete. Base-10 blocks let students manipulate units into tens and hundreds, while number lines show jumps clearly. Partner games build quick recall through repetition, turning rules into patterns students own.
Key Questions
- Explain what happens to the digits of a number when it is multiplied by 10.
- Compare multiplying by 10 to multiplying by 100.
- Predict the product of any number multiplied by 100.
Learning Objectives
- Calculate the product of any whole number up to 100 when multiplied by 10.
- Calculate the product of any whole number up to 100 when multiplied by 100.
- Explain the effect of multiplying a two-digit number by 10 on the position of its digits.
- Explain the effect of multiplying a two-digit number by 100 on the position of its digits.
- Compare the digit shifts when multiplying by 10 versus multiplying by 100.
Before You Start
Why: Students need to understand the value of digits in the ones, tens, and hundreds places to grasp how they shift.
Why: Students must be able to perform single-digit multiplication to build upon for multiplying by 10 and 100.
Key Vocabulary
| Place Value | The value of a digit based on its position within a number, such as ones, tens, or hundreds. |
| Multiply by 10 | When a whole number is multiplied by 10, each digit shifts one place to the left, and a zero is added in the ones place. |
| Multiply by 100 | When a whole number is multiplied by 100, each digit shifts two places to the left, and two zeros are added in the ones and tens places. |
| Digit Shift | The movement of a digit to a different place value column (e.g., from ones to tens) when a number is multiplied or divided. |
Watch Out for These Misconceptions
Common MisconceptionMultiplying by 10 adds one zero but keeps digits in the same columns.
What to Teach Instead
Place value charts with arrows show the leftward shift clearly. Hands-on work with base-10 blocks helps students see units become tens physically, correcting the static view through manipulation and peer explanation.
Common MisconceptionMultiplying by 100 is the same as by 10 done twice.
What to Teach Instead
Direct comparison activities reveal the single two-place shift versus two one-place shifts, avoiding double work. Number line jumps demonstrate the larger leap at once, building accurate mental images via movement.
Common MisconceptionNumbers ending in zero like 20 x 10 become 200, but 25 x 10 drops the 5.
What to Teach Instead
Emphasize all digits shift fully. Partner prediction games with counters reinforce that no digits vanish, as students build and count the full amount together.
Active Learning Ideas
See all activitiesManipulatives: Base-10 Shifts
Give pairs base-10 blocks and place value charts. Students build a two-digit number like 23, then multiply by 10 by regrouping 10 units into a ten rod, recording the new number. Repeat for 100, exchanging into flats. Discuss patterns observed.
Number Line Jumps: Scaling Paths
Draw large number lines on the floor with chalk or tape. Students start at a number like 12, jump forward in steps of that number to show x10 (120), then x100 (1200). Pairs take turns leading jumps and predicting landings.
Scaling Shop: Bulk Buys
Set up a role-play shop with price cards like 5p per item. In small groups, students calculate costs for 10 times or 100 times the quantity, using jottings or counters. Share strategies with the class.
Prediction Relay: Digit Dash
Divide class into teams. Call a number; first student writes it, passes to next who multiplies by 10, then 100 down the line. Correct predictions score points; review errors together.
Real-World Connections
- A shopkeeper calculating the total cost of 10 identical items priced at £25 each would multiply 25 by 10 to find the total is £250.
- When planning a school trip for 100 students, if each ticket costs £3, the organiser calculates the total cost by multiplying 3 by 100, resulting in £300.
Assessment Ideas
Present students with a multiplication problem, such as 34 x 10. Ask them to write the answer and then draw an arrow showing where the digit '3' moved and explain why.
Give students two problems: 45 x 10 and 45 x 100. Ask them to write the answers and then write one sentence comparing what happened to the digits in each case.
Ask students: 'Imagine you have 7 apples. How many apples would you have if you multiplied that amount by 10? Now, what if you multiplied by 100? How is multiplying by 100 different from multiplying by 10?'
Frequently Asked Questions
What happens to digits when multiplying by 10?
How do you compare multiplying by 10 and by 100?
How can active learning help students master multiplying by 10 and 100?
What real-life examples illustrate multiplying by 100?
Planning templates for Mathematics
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerMath Unit
Plan a multi-week math unit with conceptual coherence: from building number sense and procedural fluency to applying skills in context and developing mathematical reasoning across a connected sequence of lessons.
RubricMath Rubric
Build a math rubric that assesses problem-solving, mathematical reasoning, and communication alongside procedural accuracy, giving students feedback on how they think, not just whether they got the right answer.
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