Activity 01
Relay Game: Packet Journey
Break a class message into numbered packet cards with sender/receiver addresses. Teams relay packets through 'routers' (students) using varied paths. At the end, reassemble and check for order errors, then discuss TCP resequencing.
Justify why it is necessary for every device on a network to follow the same protocol.
Facilitation TipDuring the Relay Game, assign each student a small role like 'packet header,' 'payload,' or 'router' to physically move paper slips through different paths.
What to look forPresent students with a scenario: 'Imagine sending a large image file over the internet.' Ask them to write down three key pieces of information that must be included in each packet for the image to be reassembled correctly. Review answers to check understanding of packet headers and sequence numbers.