Activity 01
Simulation Game: The Packet Race
Students are given a 'message' (a picture cut into pieces). They must label each piece with a sequence number and 'send' them via different 'routers' (other students) to a destination. The receiver must reassemble the picture and identify if any pieces are missing.
Compare the trade-offs between speed, cost, and reliability in different network topologies.
Facilitation TipDuring the Packet Race simulation, circulate with a stopwatch to time each group’s packet delivery and highlight how different routes affect arrival times.
What to look forPose the following scenario: 'Imagine you are designing a network for a new school library. What topology would you choose and why? Consider the cost of hardware, the number of computers, and how important it is that every computer can access the internet even if one cable is cut.' Facilitate a class discussion where students present their choices and justify them using concepts of speed, cost, and reliability.