Activity 01
Role-Play: Fetch-Execute Cycle
Assign roles: one student as memory holding instruction cards, another as CPU fetching, decoding, executing (simple maths), and reporting back. Rotate roles after five cycles, with the group timing performance. Discuss how more cycles per minute mimic higher clock speed.
Explain how the CPU acts as the brain of the computer.
Facilitation TipDuring the role-play, position students as distinct components (e.g., memory, CPU registers) to physically demonstrate data flow and timing.
What to look forProvide students with a scenario: 'A student is playing a demanding video game.' Ask them to write two sentences explaining how the CPU's clock speed affects their experience and one sentence comparing a CPU for a gaming PC versus a smartphone.