Activity 01
Pairs: Bouncing Ball Timing
Pairs open animation software and create a basic ball drop. One partner sets constant speed, the other adds acceleration by easing timing. They play back, note realism differences, and swap roles to refine.
Explain how timing and spacing affect the perception of movement in an animation.
Facilitation TipFor Bouncing Ball Timing, provide stopwatches so pairs time actions in seconds before animating to build a shared sense of pace.
What to look forProvide students with a simple animation scenario, such as a character jumping. Ask them to write one sentence explaining how they would adjust timing to make the jump look slow and heavy, and one sentence explaining how they would adjust spacing to make the landing look soft.