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Variables in Games · Spring Term

Decisions in Daily Life

Mapping everyday decisions to the logical structures used by computers.

Key Questions

  1. Analyze how many 'if-then' decisions you make before you arrive at school.
  2. Construct a simple flowchart to represent a complex everyday decision.
  3. Predict what happens if a condition is neither true nor false in a decision.

National Curriculum Attainment Targets

KS2: Computing - Programming and Algorithms
Year: Year 5
Subject: Computing
Unit: Variables in Games
Period: Spring Term

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