Activity 01
Pair Programming: Walking Character
Pairs select a sprite with sequential walking costumes. They build a repeat loop to cycle costumes while gliding the sprite forward, then test three wait times and record speed observations. Pairs combine animations into a class parade.
Analyze how changing a sprite's costume inside a loop creates animation.
Facilitation TipDuring Pair Programming: Walking Character, circulate and ask each pair to explain how the repeat block triggers the walking animation, focusing on the connection between the repeat count and costume changes.
What to look forAsk students to show you a sprite in their programming environment. Then, ask them to explain in one sentence how changing the 'wait' block inside a loop would make the sprite move faster or slower.