Activity 01
Demo and Pairs: Bouncing Ball Animation
Demonstrate software basics: open a new project, draw a ball, duplicate frames, and tweak position slightly each time. Pairs create a 10-frame bouncing sequence, play it back, and adjust speed. Share one successful playback per pair.
Explain how digital animation software simulates movement.
Facilitation TipDuring Demo and Pairs: Bouncing Ball Animation, circulate to make sure every pair labels each frame with the ball’s position to reinforce the link between drawing and movement.
What to look forProvide students with a card asking them to draw two frames of a simple animation (e.g., a ball bouncing once). Ask them to write one sentence explaining how these two frames will look like movement when played together.