Events and Actions: Interactive Games · Algorithms & Programming

Designing for the User

Considering the user experience when creating interactive software and games.

Key Questions

  1. 1How do we make controls intuitive so a player doesn't need a manual?
  2. 2What makes a game challenging versus frustrating?
  3. 3How can we use sound and color to signal to the user that they have won or lost?

National Curriculum Attainment Targets

KS2: Computing - Information TechnologyKS2: Computing - Digital Literacy
Year: Year 3
Subject: Computing
Unit: Events and Actions: Interactive Games
Period: Algorithms & Programming

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