Events and Actions: Interactive Games · Algorithms & Programming
Designing for the User
Considering the user experience when creating interactive software and games.
Key Questions
- 1How do we make controls intuitive so a player doesn't need a manual?
- 2What makes a game challenging versus frustrating?
- 3How can we use sound and color to signal to the user that they have won or lost?
National Curriculum Attainment Targets
KS2: Computing - Information TechnologyKS2: Computing - Digital Literacy
Year: Year 3
Subject: Computing
Unit: Events and Actions: Interactive Games
Period: Algorithms & Programming
Suggested Methodologies
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