Activity 01
Game Design Workshop: Paper Prototypes
Pupils work in small groups to brainstorm a game idea using technology, like a maze with touch controls. They sketch screens on paper, label features, and add rules. Groups present one idea to the class for feedback.
Analyze the different ways technology provides entertainment.
Facilitation TipDuring the Game Design Workshop, circulate with sticky notes so pupils can label parts of their paper prototypes, making their design thinking visible to peers.
What to look forAsk students: 'Imagine you have one hour of free time. You can choose to play a video game, draw on a tablet, or go outside and play tag. What would you choose and why? What are the good things about each choice?'