Browse by Grade: Year 2

United Kingdom · National Curriculum Attainment Targets

Year 2 Computing

A comprehensive Year 2 curriculum focused on developing logical reasoning and foundational digital skills. Students transition from being passive technology users to active creators through programming, data management, and understanding global networks.

6 units·17 topics·Ages 6-7
1

Algorithms and Instructions

2 topics·Algorithms & Programming

Students explore the concept of algorithms by creating and debugging sequences of instructions for both physical and digital environments.

Precise Instructions

Understanding that computers need clear and unambiguous steps to complete a task successfully.

Role PlayCollaborative Problem-Solving
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Logical Reasoning

Using logic to predict the outcome of simple programs and identifying errors in sequences.

Think-Pair-ShareProblem-Based Learning
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2

Creative Programming with ScratchJr

3 topics·Algorithms & Programming

An introduction to block-based programming where students create interactive stories and simple animations.

Sequence and Events

Learning how to start a program using events like the green flag and connecting blocks in order.

Project-Based LearningPeer Teaching
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Debugging and Iteration

Finding and fixing mistakes in code to make programs run as intended.

Peer TeachingEscape Room
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Design and Animation

Using programming tools to change the appearance of characters and backgrounds.

Gallery WalkRole Play
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3

Information Technology in Our World

3 topics·Networks & Security

Exploring how technology is used in everyday life beyond the classroom and the home.

Identifying Technology

Recognizing information technology in the school and local community.

Experiential LearningCarousel Brainstorm
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The Power of the Internet

A basic introduction to how computers are connected globally to share information.

Concept MappingSimulation Game
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Digital Safety

Understanding how to stay safe and respectful when using online services.

Fishbowl DiscussionCase Study Analysis
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4

Organising and Presenting Data

3 topics·Data & Analysis

Learning how to collect data and use software to represent information visually.

Grouping and Sorting

Using attributes to organize objects and data into logical categories.

Stations Rotation
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Pictograms and Tally Charts

Collecting data from the real world and entering it into a digital format.

Case Study AnalysisDecision Matrix
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Interpreting Data

Analyzing digital charts to draw conclusions and make predictions.

Case Study AnalysisThink-Pair-Share
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5

Digital Media and Content Creation

3 topics·Impacts of Computing

Developing skills in digital painting and word processing to communicate ideas.

Digital Painting

Using digital tools to create art and understanding the difference between physical and digital media.

Experiential LearningMuseum Exhibit
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Writing on Screen

Learning to use a keyboard to type, edit, and format text for a specific purpose.

Peer TeachingStations Rotation
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Combining Media

Integrating text and images to create a digital poster or presentation.

Project-Based LearningGallery Walk
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6

Robot Challenges

3 topics·Algorithms & Programming

Applying programming knowledge to control physical floor robots to solve navigational puzzles.

Planning Routes

Designing a path for a robot and translating it into a series of commands.

Collaborative Problem-SolvingDecision Matrix
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Robot Debugging

Identifying why a physical robot did not reach its goal and correcting the input.

Problem-Based LearningJigsaw
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The Robot Maze

A final project where students navigate a complex environment using all learned programming skills.

Escape RoomProject-Based Learning
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