Creative Programming with ScratchJr · Autumn Term
Debugging ScratchJr Projects
Finding and fixing mistakes in code to make programs run as intended.
Key Questions
- Analyze common errors in ScratchJr scripts.
- Differentiate between a logical error and a syntax error in block coding.
- Construct a strategy for systematically debugging a program.
National Curriculum Attainment Targets
KS1: Computing - ProgrammingKS1: Computing - Debugging
Year: Year 2
Subject: Computing
Unit: Creative Programming with ScratchJr
Period: Autumn Term
Suggested Methodologies
Ready to teach this topic?
Generate a complete, classroom-ready active learning mission in seconds.
More in Creative Programming with ScratchJr
Exploring the ScratchJr Interface
Familiarizing students with the ScratchJr environment, sprites, and backgrounds.
2 methodologies
Sequence and Events in ScratchJr
Learning how to start a program using events like the green flag and connecting blocks in order.
2 methodologies
Motion and Movement Blocks
Using motion blocks to make sprites move, turn, and jump.
2 methodologies
Looks and Sound Blocks
Changing sprite appearance, adding speech bubbles, and incorporating sounds.
2 methodologies