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Programming with Floor Robots · Autumn Term

Introduction to Conditional Logic

Students explore simple 'if...then' concepts by programming a robot to make a decision based on a condition (e.g., 'if obstacle, then turn').

Key Questions

  1. Explain how a robot can make a 'choice' based on what it senses.
  2. Design a program where a robot changes its path if it encounters a specific condition.
  3. Predict the robot's actions when faced with a new, unexpected condition.

National Curriculum Attainment Targets

KS1: Computing - ProgrammingKS1: Computing - Logical Reasoning
Year: Year 1
Subject: Computing
Unit: Programming with Floor Robots
Period: Autumn Term

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