Activity 01
Storyboard to Robot: Adventure Mapping
Children draw a simple storyboard of three scenes for their robot character's adventure. In pairs, they translate drawings to robot commands on a story mat. Test the sequence, note errors, and reprogram until the robot completes the tale.
Can you make the robot move to tell the story of a character going on an adventure?
Facilitation TipDuring Storyboard to Robot, circulate with printed command cards so students can physically place and rearrange them before typing into the robot.
What to look forObserve students as they program their robots. Ask: 'What is the next command you need to give the robot to move it to the next part of the story?' or 'How will you make the robot show the character is happy?'