Activity 01
Simulation Game: The Fur Trade Post
Divide the class into 'Trappers' and 'Traders.' Trappers have furs and knowledge of the land; Traders have metal pots, blankets, and beads. Students must negotiate trades based on a fluctuating 'Standard of Trade' (e.g., how many beavers for one musket).
Analyze the motivations behind early European exploration of North America.
Facilitation TipDuring the simulation, assign roles that reflect real power imbalances (e.g., European traders with more resources) and prompt students to reflect on how these imbalances influenced decisions.
What to look forProvide students with a T-chart. On one side, they list two motivations for European exploration. On the other side, they list two immediate impacts of their arrival on First Nations. Students submit this at the end of the lesson.