Activity 01
River Crossing Simulation: Relative Velocity Vectors
Pairs draw a river current vector and boat velocity vector on graph paper, then add them head-to-tail to find resultant velocity. They predict landing points and test with string models across a table 'river'. Groups share and compare predictions.
Differentiate between inertial and non-inertial frames of reference.
Facilitation TipDuring the River Crossing Simulation, circulate and ask each group to explain their vector diagram before they run the simulation, pressing for reasoning about the boat's resultant path.
What to look forPresent students with a diagram showing two objects moving in 2D. Ask them to write down the vector equation needed to find the velocity of object A relative to object B. Then, ask them to identify one real-world situation where this calculation is critical.