Activity 01
Function Machine Simulation
Students work in pairs to create 'function machines' using envelopes and index cards. One student writes a rule (e.g., 'add 3') on the inside of the envelope and gives inputs on cards. The other student calculates the output and verifies it. They then switch roles.
Explain how a pattern in a table of values can be described using an algebraic rule.
Facilitation TipDuring the Function Machine Simulation, encourage pairs to explicitly state the rule they are using for their machine and test each other's inputs and outputs.