Activity 01
Pairs: Class Blueprint Sketching
Students pair up and select a real-world entity like a secure email account. They sketch a class diagram listing 4 attributes and 3 methods, then justify choices to partners. Pairs present one diagram to the class for feedback.
Explain the fundamental concepts of objects and classes in programming.
Facilitation TipDuring Class Blueprint Sketching, circulate and ask guiding questions like, 'What data would this entity need to store?' to steer students toward meaningful attributes.
What to look forProvide students with a simple class definition (e.g., a 'BankAccount' class). Ask them to list two attributes and two methods of this class and briefly describe what each would do.