Activity 01
Simulation Game: Agile Sprint Cycle
Divide class into teams to develop a simple web app feature over two 20-minute sprints. Teams plan tasks on a digital board, code iteratively, demo progress, and hold a 5-minute retrospective. Debrief as a class on adaptations made.
Why do many startups prefer Agile over Waterfall for product development?
Facilitation TipFor the Simulation, circulate with a timer and enforce the 10-minute sprint cutoff to reinforce timeboxing discipline.
What to look forPose the question: 'Why do many startups prefer Agile over Waterfall for product development?' Ask students to discuss in small groups, citing specific Agile principles and contrasting them with Waterfall's limitations for new ventures. Facilitate a brief class share-out of key arguments.