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Object-Oriented Programming and Design · Term 2

Introduction to Design Patterns

Students will be introduced to common software design patterns (e.g., Singleton, Factory) as reusable solutions to recurring problems.

Key Questions

  1. Explain how design patterns promote code reusability and maintainability.
  2. Analyze a specific design pattern (e.g., Singleton) and identify its use cases.
  3. Critique the potential over-application of design patterns in simple software projects.

Ontario Curriculum Expectations

CS.HS.D.2
Grade: Grade 11
Subject: Computer Science
Unit: Object-Oriented Programming and Design
Period: Term 2

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