Introduction to Design Patterns
Students will be introduced to common software design patterns (e.g., Singleton, Factory) as reusable solutions to recurring problems.
Key Questions
- Explain how design patterns promote code reusability and maintainability.
- Analyze a specific design pattern (e.g., Singleton) and identify its use cases.
- Critique the potential over-application of design patterns in simple software projects.
Ontario Curriculum Expectations
Suggested Methodologies
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