Activity 01
Pairs: Paper App Prototype
Students pair up and sketch a paper prototype for a simple app solving a class-chosen problem, like a study planner. They role-play users navigating screens by flipping pages, note pain points on sticky notes, then iterate the design twice based on partner feedback. Pairs present final versions to the class.
Construct a prototype (paper or digital) for a proposed software solution.
Facilitation TipDuring Paper App Prototype, circulate with guiding questions like 'What problem does this screen solve?' to keep pairs focused on user goals rather than aesthetics.
What to look forPresent students with a scenario: 'You are designing a new mobile app for ordering groceries.' Ask them to sketch a single screen for this app as a low-fidelity prototype. Then, ask them to list two specific questions they would ask a user to get feedback on this sketch.