Activity 01
Role-Play: Licensing Negotiation
Divide class into software developer teams and client groups. Developers pitch open-source versus proprietary licenses for a project, citing terms and benefits. Clients question and negotiate, then vote on choices with justifications.
Differentiate between copyright, patents, and trademarks in the digital realm.
Facilitation TipDuring the Role-Play activity, set a timer to keep negotiations focused and ensure all students participate in at least one role.
What to look forPresent students with a scenario: A student finds code snippets online for a school project. Ask them: 'What are the potential intellectual property issues here? How could they have legally obtained and used this code? What is the difference between using code from a GitHub repository with an MIT license versus a proprietary SDK?'