Activity 01
Simulation Game: The Emotion Machine
The class builds a 'machine' where each student is a 'part' that moves in a way that represents a specific emotion (e.g., 'joy' or 'fear'). The machine must work together in a synchronized, abstract way.
Analyze how changes in speed and rhythm alter the emotional impact of a dance sequence.
Facilitation TipDuring The Emotion Machine, remind students that their focus should be on exploring how tension and release can shape an emotion, not on creating a perfect or literal representation.
What to look forStudents receive a card with a specific emotion (e.g., joy, fear, anger). They write two sentences describing how they would use space, time, and energy to express this emotion in a short movement phrase.