Activity 01
Simulation Game: Occupying the Commons
Students choose a public area of the school and perform a repetitive, non-disruptive movement (e.g., slow-motion walking or sorting invisible objects). Afterward, they discuss how their presence changed the 'vibe' and 'rules' of that space.
Analyze how a specific performance piece challenges societal norms or power structures.
Facilitation TipDuring the Simulation: Occupying the Commons, remind students that the goal is not to entertain but to provoke thought, so their movements should feel intentional and grounded in their chosen social issue.
What to look forPose the question: 'How does the performer's physical presence, including their vulnerability, amplify the social message in a piece like Marina Abramović's 'The Artist Is Present'?' Facilitate a discussion where students cite specific moments from the artwork.