Activity 01
Simulation Game: The Analog VR Map
Before using headsets, students work in groups to 'map' a 360-degree story on a large circle of paper on the floor. They must decide what happens 'behind' the viewer and how to 'lure' the viewer's gaze around the circle.
Predict the long-term economic impacts of AI automation on various creative professions.
Facilitation TipDuring Simulation: The Analog VR Map, circulate with a small tripod or a stack of books to model how to hold the 360-camera steady at eye level for consistent framing.
What to look forPose the question: 'If an AI generates a piece of art based on a prompt, who is the artist: the AI, the prompt engineer, or the developers of the AI?' Facilitate a class debate, asking students to support their claims with reasoning about intent, labor, and creation.