Activity 01
Pairs: Mirror Movement Game
Students pair up and face each other. One student moves slowly as their character (e.g., inspired by a sloth), while the partner mirrors the actions precisely. Switch roles after two minutes, then discuss which traits emerged through body language.
Design a character based on a specific animal or object.
Facilitation TipDuring the Mirror Movement Game, model how to match your partner’s energy rather than copying exactly to avoid rigidity.
What to look forPresent students with pictures of various animals or everyday objects. Ask them to choose one and quickly sketch it, then add one physical trait and one personality trait. 'What animal did you choose? What is one way it looks? What is one way it acts?'