Activity 01
Simulation Game: The Tech Pitch (Shark Tank Style)
Groups have three minutes to 'pitch' their final product to a panel of 'investors' (peers or teachers). They must explain the problem they solved, demonstrate their prototype, and justify their design choices based on user feedback.
Explain the importance of clear roles and responsibilities in a team project.
Facilitation TipDuring the Tech Pitch, circulate with a single anchor chart titled ‘Evidence Tracker’ and mark off each piece of data or user quote students mention so the whole class sees what persuasive evidence looks like.
What to look forPresent students with a scenario: 'Your team is building a mobile app to help local residents find volunteer opportunities. What roles would you create, and what would be the primary responsibility of each role? Be prepared to justify your choices.'