Activity 01
Design Challenge: Invent a Learning App
Pairs brainstorm a new app for a curriculum area, like science experiments. They sketch features on paper, list benefits and potential issues, then pitch to the class for feedback. Wrap up with class voting on most practical ideas.
Explain how technology has changed the way we learn.
Facilitation TipFor the Design Challenge, model app ideas by sketching a simple wireframe on the board to show how structure supports function.
What to look forProvide students with a card asking: 'Name one technology used in our classroom and one way it helps us learn.' Then ask: 'What is one digital tool you use to learn outside of school?'