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Logic and Sequences · Term 3

Interactive Stories with Events

Students use event blocks to make their visual programs interactive, responding to user input.

Key Questions

  1. Explain how an 'event' block triggers an action in a program.
  2. Design an interactive story where user clicks change the narrative.
  3. Evaluate the user experience of an interactive program.

ACARA Content Descriptions

AC9TDI4P03
Year: Year 4
Subject: Technologies
Unit: Logic and Sequences
Period: Term 3

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