Browse by Grade: Year 3

Australia · ACARA Content Descriptions

Year 3 Technologies

Students develop computational thinking skills by decomposing problems, designing algorithms, and exploring how digital systems connect. This course emphasizes responsible technology use and creative problem solving through hands-on programming and data investigations.

6 units·18 topics·Ages 8-9
1

The Language of Machines

3 topics·Algorithms & Programming

An introduction to computational thinking where students learn to break down complex tasks into manageable steps.

Decomposition: Breaking it Down

Learning to take a large problem and split it into smaller, more achievable parts.

Collaborative Problem-SolvingConcept Mapping
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Creating Clear Instructions

Students develop precise sequences of steps to complete tasks and guide others.

Role PlayThink-Pair-Share
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Visual Programming Basics

Using block based coding environments to bring algorithms to life on a screen.

Project-Based LearningPeer Teaching
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2

Data Detectives

3 topics·Data & Analysis

Students explore how information is collected, represented, and interpreted in digital systems.

Collecting and Sorting Data

Identifying different types of data and using digital tools to organize them.

Stations RotationCase Study Analysis
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Visualizing Information

Creating charts and graphs to communicate findings to an audience.

Decision MatrixGallery Walk
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Digital Representation

Understanding that digital systems use different patterns to represent data like images and sound.

Simulation GameStations Rotation
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3

How Computers Talk

3 topics·Networks & Security

An exploration of hardware, software, and the networks that connect them.

Parts of a System

Identifying hardware and software components and how they work together.

Case Study AnalysisJigsaw
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The Invisible Web

Learning how digital systems connect to each other locally and globally.

Concept MappingSimulation Game
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Staying Safe Online

Developing strategies for protecting personal information and being a good digital citizen.

Case Study AnalysisDecision Matrix
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4

Tech for Good

3 topics·Impacts of Computing

Investigating the impact of technology on people, the environment, and society.

Technology and Society

Examining how new tools change the way we live and work.

Think-Pair-ShareExpert Panel
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Sustainable Tech

Looking at the environmental footprint of digital devices and how to reduce waste.

Problem-Based LearningExperiential Learning
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Designing for Everyone

Understanding accessibility and why it is important to build tech for all abilities.

Collaborative Problem-Solving
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5

The Designer's Studio

3 topics·Design Thinking

Using the design process to create solutions for real world problems.

Defining the Problem

Researching user needs and clearly stating the challenge to be solved.

Carousel BrainstormInquiry Circle
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Prototyping Ideas

Creating low fidelity models to test early concepts and gather feedback.

Experiential LearningStations Rotation
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Testing and Iterating

Using feedback to improve a design through multiple versions.

Gallery WalkDecision Matrix
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6

Creative Coding Lab

3 topics·Applied Computing

Applying all learned skills to develop an interactive digital project.

Planning a Project

Creating a storyboard and project plan for a digital game or animation.

Project-Based LearningConcept Mapping
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Debugging Challenges

Identifying and fixing errors in code to ensure the program runs correctly.

Escape RoomCollaborative Problem-Solving
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The Big Reveal

Presenting the final digital product and explaining the design choices made.

Museum ExhibitPeer Teaching
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