Skip to content
Technologies · Year 2

Active learning ideas

Interacting with Machines: Input and Output

Active learning works well for this topic because students need to touch devices, hear outputs, and see results to build lasting understanding. Hands-on activities move the concept from abstract labels (input/output) to concrete experiences they can describe in their own words.

ACARA Content DescriptionsAC9TDI2K01
20–45 minPairs → Whole Class4 activities

Activity 01

Stations Rotation45 min · Small Groups

Stations Rotation: Device Testing

Prepare stations with input devices (mouse, microphone) and output devices (speaker, printer). Students test each device on a shared computer, input simple commands, observe outputs, and log findings in a chart. Rotate groups every 10 minutes.

Analyze how different input devices allow us to communicate with a computer.

Facilitation TipDuring Station Rotation: Device Testing, circulate with a checklist to note which devices each pair tries and which misconceptions surface in real time.

What to look forHold up different common devices (e.g., a mouse, a speaker, a microphone, a printer). Ask students to point to the device and say whether it is an input or output device, and briefly explain why. For example: 'This is a mouse. It is an input device because it sends my clicks to the computer.'

RememberUnderstandApplyAnalyzeSelf-ManagementRelationship Skills
Generate Complete Lesson

Activity 02

Inside-Outside Circle25 min · Pairs

Pairs: Input-Output Match-Up

Provide cards with device images and descriptions. Pairs sort them into input or output categories, then test matches using classroom devices. Discuss and justify choices with the class.

Explain the purpose of various output devices in conveying information back to us.

What to look forPresent students with a scenario: 'Imagine you want to tell a robot to draw a circle. What kind of device would you use to give it the instruction (input)? What would the robot show you to confirm it understood (output)?' Facilitate a class discussion comparing student ideas.

RememberUnderstandApplyRelationship SkillsSelf-Management
Generate Complete Lesson

Activity 03

Inside-Outside Circle35 min · Small Groups

Small Groups: Design Challenge

Groups brainstorm and sketch an alternative input for a familiar device, like voice control for a toy robot. Share designs, explain how it works, and vote on the class favorite.

Design an alternative input method for a common digital device.

What to look forGive each student a slip of paper. Ask them to draw one input device and write one sentence about what it does. Then, ask them to draw one output device and write one sentence about what it does. Collect these as they leave.

RememberUnderstandApplyRelationship SkillsSelf-Management
Generate Complete Lesson

Activity 04

Inside-Outside Circle20 min · Whole Class

Whole Class: Live Demo Relay

Demonstrate input-output flow with a computer setup. Students take turns providing inputs (e.g., voice command) and noting outputs, passing a baton to the next student.

Analyze how different input devices allow us to communicate with a computer.

What to look forHold up different common devices (e.g., a mouse, a speaker, a microphone, a printer). Ask students to point to the device and say whether it is an input or output device, and briefly explain why. For example: 'This is a mouse. It is an input device because it sends my clicks to the computer.'

RememberUnderstandApplyRelationship SkillsSelf-Management
Generate Complete Lesson

A few notes on teaching this unit

Start with clear definitions but anchor them in objects students can manipulate. Avoid lecturing about inputs and outputs separately; teach them together so students see the relationship from the beginning. Research shows young learners grasp systems thinking better when they experience the cause (input) and effect (output) in the same moment.

Successful learning looks like students naming devices correctly, explaining their purpose with examples, and tracing simple input-output sequences. They should confidently sort devices and describe how one leads to the other in a system.


Watch Out for These Misconceptions

  • During Station Rotation: Device Testing, watch for students who only test keyboards and mice, ignoring other inputs.

    Prompt them to try the microphone and touchscreen with a partner, then ask, 'What happened when you spoke into the microphone? Did the computer show a response?'

  • During Station Rotation: Device Testing, watch for students who assume monitors are the only output device.

    Ask them to press print on the computer and hold the printed page, then ask, 'What did you hear or feel that showed the computer responded?'

  • During Small Groups: Design Challenge, watch for students who skip the input step when creating their machine sequence.

    Remind groups to write down the input device they would use before deciding on the output, then ask, 'How does the machine know what to do?'


Methods used in this brief