Browse by Grade: Year 1

Australia · ACARA Content Descriptions

Year 1 Technologies

This course introduces Year 1 students to the foundational concepts of computational thinking and digital systems. Students explore how data represents ideas, how to sequence instructions for robotic devices, and the importance of safety in a digital environment.

6 units·18 topics·Ages 6-7
1

Hardware and Software Heroes

3 topics·Digital Systems

Students explore the physical parts of a computer and the applications that make them work. They learn to identify common digital systems and their specific purposes in daily life.

Parts of a Computer

Identifying the screen, keyboard, mouse, and internal components that make digital devices function.

Gallery WalkStations RotationThink-Pair-Share
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Input and Output

Understanding how we give information to a device and how it gives information back to us.

Stations RotationPeer Teaching
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Software and Apps

Differentiating between the physical device and the programs that run on it to perform tasks.

Concept MappingGallery Walk
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2

The Language of Data

3 topics·Data & Analysis

Students investigate how digital systems represent data through symbols and patterns. They practice collecting and organizing information to solve simple problems.

Representing Ideas with Symbols

Learning how images, icons, and emojis can communicate complex ideas quickly.

Carousel BrainstormGallery WalkCollaborative Problem-Solving
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Collecting and Sorting Data

Gathering information from the classroom and categorizing it to find patterns.

Case Study AnalysisStations RotationDecision Matrix
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Digital Patterns

Identifying and creating patterns using digital tools to understand how computers process information.

Stations RotationInquiry Circle
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3

Thinking in Steps

3 topics·Algorithms & Programming

An introduction to algorithms and computational thinking. Students learn to break down everyday tasks into small, logical steps.

What is an Algorithm?

Defining algorithms as a sequence of steps used to complete a task or solve a problem.

Role PlayThink-Pair-Share
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Breaking Down Problems

Practicing decomposition by taking a big task and splitting it into smaller, manageable parts.

Collaborative Problem-SolvingCarousel Brainstorm
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Visual Branching

Exploring simple decision making in instructions using 'if-then' logic.

Decision MatrixProblem-Based Learning
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4

Robot Command Center

3 topics·Algorithms & Programming

Students apply their algorithmic knowledge to control physical or on-screen robots, focusing on precision and debugging.

Giving Clear Directions

Learning the importance of precise language when programming a device to move.

Simulation GamePeer Teaching
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Debugging for Success

Identifying errors in a sequence of code and finding ways to fix them.

Problem-Based LearningEscape RoomJigsaw
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Loops and Repetition

Discovering how to use loops to make instructions shorter and more efficient.

Experiential LearningFishbowl Discussion
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5

Our Connected Community

3 topics·Networks & Security

Exploring how digital systems connect people and how information travels across networks.

What is a Network?

Visualizing how computers and people are linked together to share information.

Concept MappingSimulation Game
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Staying Safe Online

Developing basic digital citizenship skills and understanding the importance of privacy.

Role PlayCase Study AnalysisFishbowl Discussion
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Passwords and Locks

Understanding how we protect our digital work and why security is important.

Problem-Based LearningThink-Pair-Share
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6

Tech for Good

3 topics·Impacts of Computing

Students evaluate the impact of technology on their lives and design a digital solution for a real-world classroom problem.

Technology Then and Now

Comparing how people did things in the past with how we use technology today.

Case Study AnalysisTimeline ChallengeExpert Panel
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The Environmental Impact

Discussing what happens to old technology and how to use devices responsibly.

Experiential LearningCarousel Brainstorm
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Designing a Solution

Using design thinking to create a prototype of a new digital tool that helps the school.

Project-Based LearningMuseum ExhibitGallery Walk
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