
Technologies · Year 1 · Design and Technologies: Designing for People and Places · Extension Unit
Designing a Solution for a Friend
Students follow a simple design process to make something useful for a classmate, drawing, building, and testing along the way.
ACARA Content DescriptionsAC9TDE2P01
About This Topic
Students follow a simple design process to make something useful for a classmate, drawing, building, and testing along the way.
Key Questions
- Whose need is our design helping?
- How will we know if our design works for our friend?
- What could we change to make our design better?
Active Learning Ideas
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