Activity 01
Role Play: The Robot Helper Fair
Students design a 'wearable' robot part (like a cardboard arm or a sensor hat). They then act as their robot in a 'fair', demonstrating to 'customers' (other students) how they help with a specific chore like picking up litter.
Differentiate between a general problem and a computational problem.
Facilitation TipDuring Role Play: The Robot Helper Fair, assign one student to be the ‘programmer’ who can only give verbal commands to the ‘robot,’ using no gestures, to clarify the role of code in directing actions.
What to look forPresent students with three scenarios: 1) A lost toy, 2) A robot that can sort blocks by color, 3) A drawing. Ask students to circle the scenarios that represent a computational problem and explain why for one of them.